Author Topic: Starting with modding and scripting  (Read 209 times)

0 Members and 1 Guest are viewing this topic.

Offline Toad

  • May 2017
  • 2 Posts
  • Reputation Power: 1
  • Toad has no influence.
Starting with modding and scripting
« on: May 09, 2017, 03:36 pm »
Hello,

I recently started playing b&w2 again, and i would like to learn how to make mods for this game.
but i don't know where to start. If someone could help me to get started i would really appreciate it!  :help

Online Handsome Matt

  • August 2005
  • 237 Posts
  • Reputation Power: 20
  • Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!Handsome Matt is awe-inspiring!



    • My Portfolio
Re: Starting with modding and scripting
« Reply #1 on: May 09, 2017, 06:49 pm »
You can find the modding tools here: http://www.bwfiles.com/files/file.php?id=798 :)

Offline Willy

  • Administrator
  • July 2011
  • 149 Posts
  • Reputation Power: 5
  • Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.

Re: Starting with modding and scripting
« Reply #2 on: May 09, 2017, 08:53 pm »
The landscape editor Handsome Matt is talking about is only the first step.

Once you create a land you have to tell the game to load that land and provide code to allow the player to play on the land.
Here is the tutorial for how to do this second part:
http://www.bwfiles.com/archives/ModdingWiki/wiki.planetblackandwhite.gamespy.com/PBnWModdingWIKI/index.php/Scripting_Tutorial__Getting_Started.html

This will get you started, to understand the scripting language to need to read the documentation which comes with the landscape editor.
Faith is being sure of what we hope for and certain of what we do not see

Offline Toad

  • May 2017
  • 2 Posts
  • Reputation Power: 1
  • Toad has no influence.
Re: Starting with modding and scripting
« Reply #3 on: May 10, 2017, 12:39 pm »
thanks for the quick response! i've installed the editor and all the other stuff. I've been playing around with the landscape editor and i have some trouble getting the textures to look nice.
Currently i'm using this tutorial: http://www.bwfiles.com/forum/index.php?topic=2572.0
Sadly the pictures are missing so i'm probably doing some stuff wrong.

https://i.gyazo.com/053560aff49d53e2a12fe508fbb2511f.jpg
I would like to get the textures of the my map (the left one), to look like the one on the right. Do you guys know how to get that done easily?



Offline Willy

  • Administrator
  • July 2011
  • 149 Posts
  • Reputation Power: 5
  • Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.Willy is on the verge of being accepted.

Re: Starting with modding and scripting
« Reply #4 on: May 16, 2017, 01:02 am »
Sadly texturing a land takes a more artistic and creative mind. For me it takes a long time and several attempts to get a land to look the way I want, even then I'm not always happy with my work, I can always think of something that could look better. I normally look at other lands and study they way they had textured their lands, the textures they used and the layer's properties, even the colours they used for each texture. Then I would replicate that on my land.

If you want to see another tutorial for texturing:
http://www.bwfiles.com/archives/ModdingWiki/wiki.planetblackandwhite.gamespy.com/PBnWModdingWIKI/index.php/Black_%26_White_2_Mapping_Tutorials.html

It would be helpful for me if your two images worked.
Faith is being sure of what we hope for and certain of what we do not see