Author Topic: Redux Mod for Black & White 2  (Read 408 times)

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Offline Boxhead

  • March 2016
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Redux Mod for Black & White 2
« on: Apr 18, 2018, 10:15 pm »
Hello guys,

in this topic I want to present a modification for Black & White 2 on which I worked the last 1,5 years.
As the title suggests the mod is named Black & White 2: Redux.

So what is Redux?
Black & White 2: Redux is a modification which aims to recreate the game with an increased difficulty.
It mainly adds an improved AI, changed landscapes, minor features and a changed balance.


Where can I get this mod?
The first version 0.9 is already uploaded to moddb.com.
Click here to get to the moddb page.


Version 0.9 main features
  - All lands from land 4 up to land 7 have been revised. Yet more on the list.
  - Enhanced difficulty. The AI is more active now and a lot more stuff has been changed which makes the game overall more difficult
  - Town influence now extends with villagers. The more villagers you get the more powerful god you'll be
  - Added new quests. Yet I added 4 new quests in total


If you want you can give me some ideas here what else I can implement in the mod.
On the list are 3 aztec lands for the main campaign, something like a god's playground which will be accessable after completing the campaign, 3 skirmish maps
which will be accessable from the planned "god's playground" map.

However, especially the skirmish maps are only planned so it will take a while until I implement them.

A small image of the reworked first Japanese land so that this topic doesn't look totally blank :p

Offline Kirays

  • March 2016
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Re: Redux Mod for Black & White 2
« Reply #1 on: Apr 19, 2018, 06:51 pm »
Wow, this looks amazing! I've been waiting for something like this for ages. I'll go try it out and report back to you. :)

By the way, the mouse stuttering occurs if your mouse is set on a high polling rate, the game doesn't handle it well. If you lower it down to 125 it should work flawlessly.
« Last Edit: Apr 20, 2018, 01:53 pm by Kirays »

Offline Boxhead

  • March 2016
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Re: Redux Mod for Black & White 2
« Reply #2 on: Apr 21, 2018, 06:49 pm »
By the way, the mouse stuttering occurs if your mouse is set on a high polling rate, the game doesn't handle it well. If you lower it down to 125 it should work flawlessly.
Ohh didn't exactly know that. Thanks for informing me :)

Offline ger4

  • March 2018
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Re: Redux Mod for Black & White 2
« Reply #3 on: Apr 24, 2018, 09:24 pm »
Oh nice :)

3 Aztec lands, I thought there were only 2?


Also, could you add opponet gods? There's a demo for that by the OGAM people here....

Offline Boxhead

  • March 2016
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Re: Redux Mod for Black & White 2
« Reply #4 on: Apr 25, 2018, 08:34 pm »
3 Aztec lands, I thought there were only 2?
You're right, originally there were 2 lands but in my opinion the whole fight against the aztecs was over too fast so I want to make 3 lands.

Also, could you add opponet gods? There's a demo for that by the OGAM people here....
I don't plan to add opponent gods to my campaign maps but I think I'll add them to my skirmish maps which I plan to include in this mod in a later version.

Offline ger4

  • March 2018
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Re: Redux Mod for Black & White 2
« Reply #5 on: Apr 25, 2018, 09:24 pm »
You're right, originally there were 2 lands but in my opinion the whole fight against the aztecs was over too fast so I want to make 3 lands.
I don't plan to add opponent gods to my campaign maps but I think I'll add them to my skirmish maps which I plan to include in this mod in a later version.

Ok thanks.

BTW, could you edit the creature selection screen to add the aztec gorillia? This map allows for it to be selected without having to repalce the Ape.

http://www.bwfiles.com/files/file.php?id=1428

Offline Boxhead

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Re: Redux Mod for Black & White 2
« Reply #6 on: Apr 26, 2018, 03:06 pm »
Ok thanks.

BTW, could you edit the creature selection screen to add the aztec gorillia? This map allows for it to be selected without having to repalce the Ape.

http://www.bwfiles.com/files/file.php?id=1428

Thanks to Handsome Matt who uploaded the original B&W2 scripts I can easily edit the original creature selection.

So yes, I plan to add the tiger and gorilla in the next version :)

Offline ger4

  • March 2018
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Re: Redux Mod for Black & White 2
« Reply #7 on: Apr 27, 2018, 09:10 pm »
Small bug, the sheep gathering quest in the Norse land is called "Default" on its scroll and has no proper name.

Offline Boxhead

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Re: Redux Mod for Black & White 2
« Reply #8 on: Apr 27, 2018, 09:23 pm »
Small bug, the sheep gathering quest in the Norse land is called "Default" on its scroll and has no proper name.
Thanks for the report.
Not exactly a bug, I set all names of custom quests to "Default" for now.

To add custom quest names I would need to edit the file "bw2text.bin" located in the Black & White 2 folder but I don't know a way to edit the file without crashing the game.

Offline Kirays

  • March 2016
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Re: Redux Mod for Black & White 2
« Reply #9 on: Apr 29, 2018, 12:13 pm »
Alright, I have played through the first two non-tutorial maps and partly the third one, however it seems like my save game is damaged so I can't continue onwards. Nevertheless my experience I have gathered so far should be enough for small feedback.

Language: German
Playstyle: Good

My initial impression was good. The rescripted quests from Black & White 1 are a cute idea and quite well integrated (I haven't found a single sheep :^). The modified maps bring in fresh air to the gameplay, they do lack a little bit of additional flattening to make room for more building space, though. The viking map in particular feels quite empty so I'd say it's worth considering reducing the size of it. The third map is a chore to complete, I'll be honest here. Now that you have fixed the burning tree trick the hurricane wonder is ridiculous. It doesn't require any charging for the AI, apparently it's impossible to deflect with the shield miracle as well and furthermore it's not a one time use either.

I agree on most of the balance changes except the increased epic wonders cost, the removal of the fortified walls and the nerfed food income. Despite having granaries placed I could not keep up my food count consistently.

Also, please get rid of the awful wind sound. It triggers at random and is excessively loud, thankfully it's possible to avoid it by disabling background sound in the settings.

What I would like to see:

- the AI should not cheat by spawning platoons or anything for that matter whenever possible. It should have a living city like the human player.
- a feature to rotate buildings in various degrees
- a feature to identify the length of a road
- a fix for when your villagers start standing still doing nothing because there are too many of them.

Offline Boxhead

  • March 2016
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Re: Redux Mod for Black & White 2
« Reply #10 on: Apr 29, 2018, 06:34 pm »
Alright, I have played through the first two non-tutorial maps and partly the third one, however it seems like my save game is damaged so I can't continue onwards. Nevertheless my experience I have gathered so far should be enough for small feedback.

Language: German
Playstyle: Good

My initial impression was good. The rescripted quests from Black & White 1 are a cute idea and quite well integrated (I haven't found a single sheep :^). The modified maps bring in fresh air to the gameplay, they do lack a little bit of additional flattening to make room for more building space, though. The viking map in particular feels quite empty so I'd say it's worth considering reducing the size of it. The third map is a chore to complete, I'll be honest here. Now that you have fixed the burning tree trick the hurricane wonder is ridiculous. It doesn't require any charging for the AI, apparently it's impossible to deflect with the shield miracle as well and furthermore it's not a one time use either.

I agree on most of the balance changes except the increased epic wonders cost, the removal of the fortified walls and the nerfed food income. Despite having granaries placed I could not keep up my food count consistently.

Also, please get rid of the awful wind sound. It triggers at random and is excessively loud, thankfully it's possible to avoid it by disabling background sound in the settings.

Thanks for your feedback, unfortunate though that your save game got damaged. Any idea what could've caused the broken save?

I'll consider your awesome feedback for the next update of my mod.

I don't know which wind sound you mean. If you mean the wind sound during the loading screen it's fixed in the next version, else it's a problem which doesn't occour in my b&w2.

What I would like to see:

- the AI should not cheat by spawning platoons or anything for that matter whenever possible. It should have a living city like the human player.
- a feature to rotate buildings in various degrees
- a feature to identify the length of a road
- a fix for when your villagers start standing still doing nothing because there are too many of them.

- The AI doesn't need villagers to recruit a platoon which is okay in my opinion. But because of that I limited the AI to recruit one platoon every 2-4 minutes per town. Exceptions are a special attack wave which is recruited like every 25 minutes and 2 small defender platoons if a town is attacked. I might want to make the AI more passive as time passes in the future.
- I have a look if I can implement this
- Same as above :)
- I think I improved the villager performance in the next version but I have to playtest a bit more

Offline CuriousKhazar

  • October 2017
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Re: Redux Mod for Black & White 2
« Reply #11 on: May 12, 2018, 10:57 pm »
This is a brilliant mod. Keep up the excellent work mate! The best out there I swear!  :yourock: