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Modding and Scripting / Re: Diskussionstpic for the Mega Mod
« Last post by Kratzean on Yesterday at 04:38 pm »
the download link seems broken, id really want to try out this mod... been playing black and white and really a fan of the game and even black and white 2. So is it possible to get another download link to the mod? Thank you!

PS... how do you go by installing it? do you install it on a fresh game or fully patched one. Do i need the b&w fan patch? do i need creature isles? read through all of this and didnt find any info on that.

You can download the Mod (a newer Version) here:
Modding and Scripting / GameBalance Values
« Last post by Boxhead on Yesterday at 04:38 pm »
Hey guys,

I had figured out the meanings of many game balance values so I thought I just share them here. Still most definitions of the values are missing (like any value in GameBalanceCreature.txt or platoon values in GameBalanceArmy.txt).
All values are written from the left to right, which means each line here is a column in its respective .txt file.

Every of these values are from the header files shipped with the script compiler.

GameBalanceBuilding.txt START
//Wall missing
   float   WoodValue;
   float   OreValue;
   float   BuildTime;
   float   CalculatedBuildTime;
   float   MaxVillagersToWorkOn;
   float   AdditionalDiscipleBuilders;
   float   AdultHousingCapacity;
   float   ChildrenHousingCapacity;
   float   AdultHousingCapacityCap;
   float   ChildrenHousingCapacityCap;
   float   InfluenceRadiusBoost;
   float   MaxAltitude;
   float   AddsToInfluence;
   float   CanBeRightClickedToDuplicate;
   float   TimeToDestroy;
   float   JobScanRadius;
   float   DesireToBuild;
   float   DesireToRepair;
   float   ObstacleAtBuildPercentage;
   float   SoundMaterial;
   float   SelectionRadiusMultiple;
   float   AlignmentForPlacement;

   float   Percenttobuild;
   float   Population;

   float   MinSafeDistanceBuilding;
   float   MinSafeDistanceRoad;
   float   AlignmentThresholdBuilding;
   float   AlignmentThresholdRoad;
   float   MinDistanceBetweenTwoBuildings;
   float   RoadPlacementDistance;

   float   SettlementMultiplier;
   float   TownMultiplier;
   float   FailureTimeout;
   float   ImmunityTimeout;
   float   PercentageIncreaseOnRejection;
   float   InitimadationThresholdIncrease;
   float   MinimumFalloffDistance;
   float   MaximumFalloffDistance;
   float   ThresholdIncreaseAtMaxDistance;

   float   MostFertileLandRatio;
   float   MostImpressiveLandRatio;
   float   HappyTownRating;
   float   ConvertedToGood;
   float   ConvertedToEvil;
   float   UltimateGoodThreshold;
   float   UltimateEvilThreshold;
GameBalanceBuilding.txt END

GameBalanceResourceGeneral.txt START
//Resource and //Poo missing
   float   SecondsPerSmelt;
   float   MinutesInPrison;
   float   ConstructionTooltipPingTime;
   float   FirefliesPerMap;
   float   TributePerFirefly;
   float   UnhappyBound;
   float   HappyBound;
   float   SecondsBetweenHappinessAlignmentChange;
   float   PercentageResourceFromDemolition;
   float   NominalPopulationCap;
   float   MinimumBirthRate;
   float   BirthRateSigmoidSoftness;

   float   SatisfactionWeights;
   float   MaxIncreasePerTurn;
   float   MaxDesireAmount;
   float   ReductionPerVillagerAssigned;
   float   Parameter1;
   float   Parameter2;
   float   Parameter3;
   float   Parameter4;

   float   Clearobjectdistance;
   float   Handaddedheight;
   float   Handaddeddepth;
   float   Addedheightwithobject;
   float   Minhandheight;
   float   Closehanddistance;
   float   Normalhanddistance;
   float   Maxhanddistance;
   float   Normalscale;
   float   Minimumscale;
   float   Minhandscalingfactor;
   float   Leanspeedthreshold;
   float   Raiseheight;
   float   Timeforidle;
   float   Idlechance;
   float   Hardfistspeed;
   float   Gentlefistwait;
   float   Hardcreaturefistspeed;
   float   Gentlecreaturefistwait;
   float   Creaturefistforcemultiple;
   float   Rewardcreaturefistspeed;
   float   Gentlecreaturefistrewardwait;

   float   Secondstopickup;
   float   Manaforsinglepickup;
   float   Levelforsinglepickup;
   float   Manapermultipickup;
   float   Levelormultipickup;

   float   Manacost;
   float   Levelrequired;

   float   Searchradiusnormal;
   float   Searchradiussmall;
   float   Distancenormal;
   float   Distanceclose;
   float   Villagerpriority;
   float   Roadpriority;
   float   Flagpriority;
   float   Spellseedpriority;
   float   Buildingpriority;
   float   Unbuiltbuildingpriority;
   float   Scriptpositionobjectpriority;
   float   Raisemousedytody;
   float   Rotatemousedeadzone;
   float   Rotatemousemultiple;
   float   Skygrabmousedeadzone;
   float   Skygrabmousemultiple;
   float   Godbuildminamountpertick;
   float   Godbuildmaxamountpertick;
   float   Godbuildsecondstorampupover;
   float   Godbuildresourcewaste;
   float   Godbuildusemana;
   float   PickupMaxAmountPerTick;
   float   PickupMinAmountPerTick;
   float   PickupSecondsToRampupOver;

   float   ScoreForBuildingSites;
   float   ScoreForHomelessVillagers;
   float   DistanceForBuildingSites;
   float   DistanceForHomelessVillagers;
   float   ScoreForBadReactions;
   float   ScoreForGoodReactions;
   float   PercentOfTargetProductivity;

   float   MaxRadius;
   float   PositiveDecayTime;
   float   PositiveSpreadTime;
   float   PositiveForcedDamageTime;
   float   NegativeDecayTime;
   float   NegativeSpreadTime;
   float   NegativeForcedDamageTime;

   float   MultiplierForPopulation;
   float   MultiplierForDevelopment;
   float   MultiplierForEnvironment;
   float   MultiplierForDesires;
   float   MultiplierForDefence;
   float   MultiplierForArmies;
   float   MultiplierForArrangement;
   float   MultiplierForAesthetics;
   float   HousedPersonScore;
   float   HomelessPersonPenalty;
   float   ScoreForRoadConnected;
   float   ScoreForManuallyRotated;
   float   PercentageOfAlignmentToUse;
   float   ScoreForMaxedAlignment;
   float   LowerBoundForImpressivenessFalloff;

   float   DwellingScore;
   float   CivicScore;
   float   IndustrialScore;
   float   EmbellishmentScore;
   float   MilitaryScore;
   float   EnclosedTownScore;
   float   ChargedWonderScore;
   float   FiredWonderScore;
   float   AccumalativeFiring;

   float   PercentIncrement;
   float   FalloffPerDuplicate;

   float   PreFadeIn;
   float   FadeIn;
   float   FadeOut;
   float   MinDuration;
   float   MaxDuration;
   float   MouseSpeed;

   float   DesireToBeShown;
   float   MaxHeightHandOverVisible;
   float   MaxHeightEffectedVisible;
   float   EnemyBuildingDelay;
   float   EmergencyRepairAutoDisplay;
   float   PopupDelayScale;
   float   PopupDelayMax;
   float   ZoomedOutExtraDelay;

   float   Townimpressivenessscaler;
   float   TownImpressivenessWorshipperBonus;
   float   Radius;
   float   Maximumdistance;
   float   Maximumtime;
   float   Usemana;
   float   Useinfluence;
   float   Useworshippers;

   float   Maximumlength;
   float   Minimumlength;
   float   Distancebetweenpoints;
   float   Stickyattachdistance;
   float   Stickydetachdistance;
   float   Connectingdistance;
   float   Minimumdistancetoself;
   float   Canbuildonuneventerrain;
   float   Maximumlevelofuneventerrain;
   float   Distancebetweenobjects;

   float   Timebetweenbuilds;
   float   Sizetopersonalisationratio;
   float   Distancebetweenpersonalisationsonroads;

   float   Village;
   float   Town;
   float   City;
   float   Metro;

   float   MinSaplingDist;
   float   MaxSaplingDist;
   float   TreeGrowthRate;
   float   TreeGrowthAmout;
   float   WaterSpawnTickDelay;
   float   TreeCollisionRadius;
   float   BaseSaplingSpawnSpeed;
   float   ScenicTreeDist;
   float   MaxNumberOfTreesForBonus;
   float   MaxDropSpeedIncrease;
   float   CreaturePooBonus;

   float   DistanceFromHand;
   float   DistanceFromCamera;

   float   MidPoint;
GameBalanceResourceGeneral.txt END

GameBalanceArmy.txt START
Only Siege weapons here
   float   MoveSpeedMeters;
   float   TurnSpeedRads;
   float   MinMoveDistance;
   float   MinFireDistance;
   float   MaxFireDistance;
   float   TargetSearchRadius;
   float   RubberBandRadius;
   float   ReloadTimeSeconds;
   float   FireTimeSeconds;
   float   Accuracy;
   float   AreaOfEffect;
   float   MinFiringAngleRadians;
   float   XpGainedPerShot;
   float   XpGainedPerDefaultHitpointDamage;
   float   DefaultHitpointDamageForXp;
   float   XpNeededToLevelUp;
   float   XpDeltaToTriggerFloaty;
   float   OreRequiredForCreation;
   float   WoodRequiredForCreation;
   float   VillagersRequiredForCreation;
   float   NavRadius;
GameBalanceArmy.txt END
Announcements / Re: Black and White 1, 2, BoTG Patches
« Last post by BrendanatorX on Nov 17, 2019, 12:28 pm »
So, after 10-15 years, I've finished Land 5, I've beaten the game, it's been a long and frustrating week, that was some bull**** if I do say so myself, but it worked all the way through with no c++ crashes, there were a few random ctds from like a miracle being cast when a cutscene or something happens, but that's no biggie, rarely happened at all and didn't ruin anything or corrupt any saves, so that's that for this, I'll keep an eye out here incase there's a reply, but otherwise..

BLACK & WHITE 2 TIME YAY god i hope it doesn't have as much problems or i swear..
Figured this warranted a new post, even though I'm not all the way through, I'm currently able to play with no c++ errors thus far somehow, and have made it to land 5 twice, which was impossible for me the first one or two runs I did.

As for what I did:
As previously mentioned also tried to reinstall old software like directx7, .net framework 1.1 and c++ versions going back 2002-2005 (which were not meant for win10 and win10 is supposed to be able to cater to older program needs with newer software)
I added the 64x dgvoodoo2 wrapper on latest version into the b&w folder so it runs with the game
At this point continuing my previous profile/saves did not work, so I backed it up, deleted it all frome the Profiles folder, and started over, new profile, new game, new saves, new creature.
I kept autosaves turned on (by mistake, albeit one that doesn't matter)
Changed my hotkey for quicksave and quickload (none were made or used)

All my saves are auto or manual, in my follow up runs that have worked, I made sure not to over expand every single village to ungodly amounts like I did the first run, and I have not created any new villages via a size 5 scaffold placed down to create a new village..

If I'm being completely honest, I have no idea what caused it to break in the first place, or fixed it in the end, but I'm having luck finally being able to work through land 5 now and complete the game, I'll probably edit an update in here at the end if/when I do finish land 5, but I hope something helps someone else if they have same problem.
Technical Help / Re: B&W2 Crashes On Windows 10
« Last post by Schindler414 on Nov 14, 2019, 07:46 pm »
Got the same problem (game crashes sometimes when I save and after hours of playing).

Could it be the redux mod?
Technical Help / Re: BW1 on Windows 7/8/10
« Last post by BrendanatorX on Nov 10, 2019, 09:34 am »
Anybody ever figure out the fix for the resolution not correctly fitting on the screen??? What I mean is what occurred on the last post of the first page. Nobody responded to it so I don't know what to do.

Followed all the instructions exactly. When I run the game in a small enough resolution it does in fact say v1.41 on the bottom right.

-Windows 10.
-Running as Admin.
-No compatibility modes used (although I have tried them all and they don't work of course, but worth a shot).
-All patches installed correctly and were run as Admin.
-Using all four downloadable creatures + the other file you recommended for villagers (also installed as Admin).
-I've tried smaller resolutions but none of them fill the borders of my screen without running off to the bottom-right.
-Changing my computer's resolution to lower-than-native resolution produced no changes to Setup.exe's results in-game.
---1920x1080, 1366x768 and even 800x600 resolutions set as my computer resolution produced said same-results.
---I've tried both windowed mode and standard full-screen.
-IFC22.dll is active in my main file directory.

Any help with this would be greatly appreciated. I have recieved NO errors and even though 1920x1080 runs well off the screen, the quality of the resolution looks just as it should. I also don't have the Creature Isle expansion installed (I won't proceed with that until the base game works, because... reasons).

Hopefully we can get this resolved, Matt. Thanks, buddy. Really appreciate someone's out there up to this day who's helping bring my childhood favorite game back into my life.

You might want to check in regedit for the hkey_user/lionhead/black&white settings and double check that your resolution is set in there correctly. The setup.exe file from fan patch does have a resolution picker and I don't know why it wouldn't do this for you.. but it might point you in the right direction.
However even if you do manage to fix your resolution, it's probably going to end up breaking and getting corrupt saves and crashing every time you want to save by land 3 or 4 if you're lucky.
Good luck though
General Discussion / Changing FOV?
« Last post by NoSoup4you on Nov 10, 2019, 07:45 am »
I haven't played in probably more than 10 years, but I finally got everything running with some fuckery... It feels kind of weirdly framed at 1920x1080 though. For example, did it always zoom so far in on your creature when interacting with it? Is there a registry key or a mod somewhere where I can bump up the FOV?
I'm aware that this is a long shot and that every other mention of this has had either no fix or no answer, but I have to try.
As a kid I never made it past land 3/4, as an adult, I have always since wanted to pick the game back up and complete it myself without just watching a playthrough on youtube. It seems a lot of people are having the same troubles I am now, having installed B&W on a modern PC and discovered that it works great, until it doesn't. There are occasionally random crashes but they're hardly anything to worry about if you save often.

Which leads to the main problem:
"Microsoft Visual C++ Runtime Library "Runtime Error" on runblack.exe"
All kinds of saves can cause this C++ Crash, Manually saving in the Save Room of the temple, quicksaves, interval autosaves, exit saves, story autosaves due to finishing the land.
Eventually saves get corrupted, or Visual C++ causes the game to CTD when saving, it might only happen sporadically at first, but for me it's ended up becoming 30 minutes apart and then 15 and now 5, I can barely make any progress now and I'm stuck on Land 3, with autosaves turned off in the menu, I even managed to make it to the end of Land 3, but attempting to go through the portal to land 4 caused a forced autosave and C++ didn't like that, 3 hours progress lost, and there's no way to turn those forced autosaves off like there is the 30 minute interval ones. (That I know of, would love a way to if someone knows.)

For anyone who would like extra details on my setup:
I'm using win 10 pro 64x with 16gb ram, a gtx 1060 6gb gpu, and i5-8400 @2.8ghz cpu. Compared to 15 years ago trying to play this game, these mid-tier pc specs would kick any PCs ass, and with the current tutorial available here as pinned on the main page. The game runs super well besides the obvious crashes.
I use quicksaves rather regularly, I have heard someone mention that can be a bad thing, so if that somehow is the issue, I would love to hear how and why and if that is the case.
I have installed creature isle and all the extra creatures and addons, however not actually put any of them to use except for the villager banter, which is kinda passively always in your ear.
I have even seen that some people believe building football/soccer fields can corrupt saves after a bit, however never built one.. I have no clue what to do here, someone for the love of god please help.

As for potential fixes:
I believe the issue is present within B&W1 and how it was made and is incompatible with modern systems. However updating or downgrading or reinstalling every version of directx, .net framework and visual c++ sadly does not help nor change anything and neither does using the dgvoodoo2 wrapper.

I have heard some people mention trying Virtual PCs, and while it can potentially work, virtualmachines have issues with performance and directdraw/direct3d rendering capabilities.
Virtualbox does not allow directx7 which the game is built on, and vmware only allows 128mb vram, and does not have the option of GPU pass-through which allows your modern GPU to power it instead of the virtual gpu. Because of this, virtual pcs at least for this game have low performance, and run the game about as well as my pc did when I was 10, which is to say.. even the lionhead logo intro had only around 10fps before I could even get into the gameplay, and even then the gameplay was maybe only 20-30fps, which makes the cutscenes and tutorials such a bother to get past.

So if all of that doesn't work, what now?:
I have spent the last whole week trying to find alternative ways of getting this done, and I'm about ready to give up and watch you tube or try to start B&W over again on Win 10 having deleted my existing profile, disabled interval autosaves, unbound my quicksave hotkey so I don't use them at all, and then completely do-over land 2 and 3 again, hoping it somehow will reduce the chances and/or frequency of a C++ crash, limiting myself to manual Save Room saves and ones forced by completing story scrolls or entering a portal to the next land.
If I have any luck with the trying again, I'll update here and let everyone know what I did differently incase it can help you, but there's only so much effort everyone's willing to put into this.
Technical Help / autosave for b&w2
« Last post by starfall155 on Oct 26, 2019, 07:45 pm »
is there any way to get autosave for this game to prevent hours loss of progress on a crash?
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