Author Topic: miracles in script help  (Read 2197 times)

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Offline nerodarker

  • November 2017
  • 2 Posts
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miracles in script help
« on: Nov 06, 2017, 02:44 pm »
I have been trying to make my own script and is going pretty well.
But there is one problem I keep getting stuck on.
I have this with all towns, but there is one where it really annoys me.
It is like a Premium town with very powerful miracles.
But when I cast them I only get the standard miracle.
I used the code   
CREATE_NEW_TOWN_SPELL (0, "BEAM_EXPLOSION_PU2")   
I thought this was correct to get the extreme explosion miracle, but I just get the standard miracle can anyone tell me what I am doing wrong.

Offline Kapa1611

  • February 2020
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Re: miracles in script help
« Reply #1 on: Feb 10, 2020, 01:36 pm »
i think the line is correct, but keep in mind that, when you add a PU1 or PU2 miracle, it automatically adds the normal Beam Explosion as well. so ingame you still have to cast the normal miracle and then do the gesture for the PU2

hope this helps

if you're interested i do tutorials on Script Editing on Youtube (under the name kapa1611)

sincerely,
Kapa

Offline Zefire

  • May 2020
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Re: miracles in script help
« Reply #2 on: May 24, 2020, 04:14 am »
Need to put both in.

CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION_PU2")