Author Topic: Playing good but my creature gets evil  (Read 740 times)

0 Members and 1 Guest are viewing this topic.

Offline DeathProphet

  • April 2020
  • 2 Posts
  • Reputation Power: 1
  • DeathProphet has no influence.
  • Oh, sweet succor of death
Playing good but my creature gets evil
« on: Apr 30, 2020, 04:36 am »
Hello I am playing a good god and my creature is also doing good stuff like healing helping with food and wood not eating ppl but it started to look evil. Not completely but evil. I do not have spikes in the shrine  so far.. anyone can suggest anything? (Creature Horse)
Let me tell your fate

Offline Kapa1611

  • February 2020
  • 19 Posts
  • Reputation Power: 1
  • Kapa1611 has no influence.
Re: Playing good but my creature gets evil
« Reply #1 on: May 02, 2020, 01:15 am »
Hi,

some creatures lean to the good or the bad side (Tiger leans bad, cow leans good, Ape is neutral). so it's possible that if oyu have the Tiger that it naturally goes evil.
that doesn't mean you can't train him to be good tho. the way to do it is to use the leash of compassion and then reward the creature whenever she does something good (and punish her when she does something bad). i think the creature won't change it's affiliation if she is not punished/rewarded for an action!
so if you want her to be good, it's not enough to tie her to something with the good leash, you also have to reward her after she's done something good (or punish her if she does something bad).

hope this helps!
cheers,

Offline JohnyJohny

  • April 2020
  • 2 Posts
  • Reputation Power: 1
  • JohnyJohny has no influence.
  • Gamer
    • how to enter cheat codes in clash of clans
Re: Playing good but my creature gets evil
« Reply #2 on: May 09, 2020, 11:43 am »
...
« Last Edit: May 09, 2020, 11:54 am by JohnyJohny »

Offline AbeLincorn

  • May 2020
  • 1 Posts
  • Reputation Power: 1
  • AbeLincorn has no influence.
  • Legend
Re: Playing good but my creature gets evil
« Reply #3 on: May 09, 2020, 12:00 pm »
Black & White innovate one of the most important facets of any video game, the tutorial. A game this complicated needs to be able to teach you, the player, how to play it. Practically every moment of the first four islands is teaching you something new about the game.

To make all this teaching entertaining, the game opens with you, a nameless god, swooping down from space to the first island. When you arrive, two-spirit familiars immediately greet you-a-kind little man who drifts around on a cloud and a stunted red troll with bat wings. Their roles as the devil and angel on your shoulders are instantly obvious.